Source 2 Engine → Ubisoft AnvilNext 2.0 • Yaw Multiplier ×3.83972
⇄ Swap Direction (R6 Siege → CS2)
Counter-Strike 2 to Rainbow Six Siege Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Counter-Strike 2 to Rainbow Six Siege using verified engine yaw constants (0.022 → 0.00572958).
Converted R6 Siege In-Game Sensitivity
4.0317
True 360° Rotation Distance
49.48 cm (19.48 in)
R6 Siege Effective DPI (eDPI)
3225 eDPI
Sensitivity Tier Comparison
R6 Siege Equivalent
0.75× Low Sens
3.0238
1.00× Active
4.0317
1.50× High Sens
6.0476
Formula: CS2 Sens × (0.022 / 0.00572958) × (Source DPI / Target DPI)
CS2 to R6 Siege Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Counter-Strike 2 Sensitivity | Rainbow Six Siege Sensitivity | Physical cm / 360° | R6 Siege eDPI |
|---|---|---|---|
| 0.525 (800 DPI) | 2.0159 | 99.0 cm / 360° | 1613 R6 Siege eDPI |
| 0.788 (800 DPI) | 3.0257 | 65.9 cm / 360° | 2421 R6 Siege eDPI |
| 1.05 (800 DPI) | 4.0317 | 49.5 cm / 360° | 3225 R6 Siege eDPI |
| 1.313 (800 DPI) | 5.0416 | 39.6 cm / 360° | 4033 R6 Siege eDPI |
| 1.575 (800 DPI) | 6.0476 | 33.0 cm / 360° | 4838 R6 Siege eDPI |
| 2.1 (800 DPI) | 8.0634 | 24.7 cm / 360° | 6451 R6 Siege eDPI |
Engine Architecture, Yaw & FOV Comparison: CS2 vs R6 Siege
| Specification | Counter-Strike 2 | Rainbow Six Siege |
|---|---|---|
| Game Engine | Source 2 Engine | Ubisoft AnvilNext 2.0 |
| Horizontal Yaw Constant | 0.022° / count | 0.00572958° / count |
| Competitive Field of View (FOV) | 90° (90° (4:3) / 106.26° (16:9 Hor+)) | 84° (Vertical FOV (84°–90° VFOV)) |
| Server Tick Rate / Polling | Sub-Tick (64Hz Base) | 60Hz Dedicated Servers |
| ADS / Scope Scaling Rule | zoom_sensitivity_ratio_mouse 0.818933 matches 0% monitor distance on AWP single-zoom. | Set MouseSensitivityMultiplierUnit=0.002 in GameSettings.ini for 10× finer decimal sensitivity control. |
Frequently Asked Questions — CS2 to R6 Siege Conversion
How do you convert Counter-Strike 2 sensitivity to Rainbow Six Siege?
To convert Counter-Strike 2 sensitivity to Rainbow Six Siege at the same mouse DPI, multiply your CS2 sensitivity by 3.839723 (or divide by 0.260435). This derives from the exact engine yaw ratio: CS2 uses 0.022° per mouse count (Source 2 Engine), whereas R6 Siege uses 0.00572958° per mouse count (Ubisoft AnvilNext 2.0).
What is 1.05 CS2 sensitivity in Rainbow Six Siege at 800 DPI?
At 800 DPI, a CS2 sensitivity of 1.05 equals 4.0317 in Rainbow Six Siege. Both settings produce an identical 49.48 cm (19.48 inches) physical 360-degree turn on your mousepad.
Does FOV difference between CS2 (90° (90° (4:3) / 106.26° (16:9 Hor+))) and R6 Siege (84° (Vertical FOV (84°–90° VFOV))) affect converted sensitivity?
Converting by yaw ratio (3.8397×) locks your 3D 360-degree physical rotation distance (49.5 cm/360°) for consistent gross arm/wrist muscle memory. However, because CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)) and R6 Siege renders at 84° (Vertical FOV (84°–90° VFOV)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.