IW 9.0 Unified Engine → Unreal Engine 4.27 (Riot Custom) • Yaw Multiplier ×0.09429
⇄ Swap Direction (Valorant → BO6 / Warzone)
Call of Duty: Black Ops 6 & Warzone to Valorant Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Call of Duty: Black Ops 6 & Warzone to Valorant using verified engine yaw constants (0.0066 → 0.07).
Converted Valorant In-Game Sensitivity
0.0943
True 360° Rotation Distance
173.18 cm (68.18 in)
Valorant Effective DPI (eDPI)
75 eDPI
Sensitivity Tier Comparison
Valorant Equivalent
0.75× Low Sens
0.0707
1.00× Active
0.0943
1.50× High Sens
0.1414
Formula: BO6 / Warzone Sens × (0.0066 / 0.07) × (Source DPI / Target DPI)
BO6 / Warzone to Valorant Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Call of Duty: Black Ops 6 & Warzone Sensitivity | Valorant Sensitivity | Physical cm / 360° | Valorant eDPI |
|---|---|---|---|
| 0.5 (800 DPI) | 0.0471 | 346.4 cm / 360° | 38 Valorant eDPI |
| 0.75 (800 DPI) | 0.0707 | 230.9 cm / 360° | 57 Valorant eDPI |
| 1 (800 DPI) | 0.0943 | 173.2 cm / 360° | 75 Valorant eDPI |
| 1.25 (800 DPI) | 0.1179 | 138.5 cm / 360° | 94 Valorant eDPI |
| 1.5 (800 DPI) | 0.1414 | 115.5 cm / 360° | 113 Valorant eDPI |
| 2 (800 DPI) | 0.1886 | 86.6 cm / 360° | 151 Valorant eDPI |
Engine Architecture, Yaw & FOV Comparison: BO6 / Warzone vs Valorant
| Specification | Call of Duty: Black Ops 6 & Warzone | Valorant |
|---|---|---|
| Game Engine | IW 9.0 Unified Engine | Unreal Engine 4.27 (Riot Custom) |
| Horizontal Yaw Constant | 0.0066° / count | 0.07° / count |
| Competitive Field of View (FOV) | 120° (105°–120° Affected ADS FOV) | 103° (103° Fixed Horizontal (16:9)) |
| Server Tick Rate / Polling | 20Hz–60Hz Playlist Dependent | 128-Tick Sub-Tick Servers |
| ADS / Scope Scaling Rule | Call of Duty uses the exact 0.0066° yaw scalar as Overwatch 2! Always set ADS Field of View to 'Affected' and Monitor Coefficient to 1.33. | 1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal. |
Frequently Asked Questions — BO6 / Warzone to Valorant Conversion
How do you convert Call of Duty: Black Ops 6 & Warzone sensitivity to Valorant?
To convert Call of Duty: Black Ops 6 & Warzone sensitivity to Valorant at the same mouse DPI, multiply your BO6 / Warzone sensitivity by 0.094286 (or divide by 10.606061). This derives from the exact engine yaw ratio: BO6 / Warzone uses 0.0066° per mouse count (IW 9.0 Unified Engine), whereas Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)).
What is 1 BO6 / Warzone sensitivity in Valorant at 800 DPI?
At 800 DPI, a BO6 / Warzone sensitivity of 1 equals 0.0943 in Valorant. Both settings produce an identical 173.18 cm (68.18 inches) physical 360-degree turn on your mousepad.
Does FOV difference between BO6 / Warzone (120° (105°–120° Affected ADS FOV)) and Valorant (103° (103° Fixed Horizontal (16:9))) affect converted sensitivity?
Converting by yaw ratio (0.0943×) locks your 3D 360-degree physical rotation distance (173.2 cm/360°) for consistent gross arm/wrist muscle memory. However, because BO6 / Warzone renders at 120° (105°–120° Affected ADS FOV) and Valorant renders at 103° (103° Fixed Horizontal (16:9)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.