Unreal Engine 4/5 → Unity Engine • Yaw Multiplier ×0.01973
⇄ Swap Direction (Rust → PUBG)
PUBG: Battlegrounds to Rust Cross-DPI Sensitivity & cm/360° Converter
Dedicated 1-to-1 cross-DPI pair converter from PUBG: Battlegrounds to Rust using engine horizontal yaw constants (0.00222°/count → 0.1125°/count, exact multiplier ×0.019733 at equal DPI).
Direct Answer • 1:1 cm/360° Conversion Math
To convert PUBG: Battlegrounds sensitivity to Rust at equal Mouse DPI, multiply your PUBG sensitivity by ×0.0197 (
0.00222° ÷ 0.1125° engine yaw). A baseline 32 PUBG sensitivity at 800 DPI equals 0.6315 in Rust (505 eDPI), locking an identical 16.09 cm/360° (6.33 in/360°) physical mouse sweep.
Scope, Limitations & Related Tools (Reviewed 2026-11-11): Locks 1:1 physical 360° horizontal mouse travel (
cm/360°) across different Source & Target Mouse DPIs assuming Raw Input ON (Windows 6/11 bypassed). Because PUBG renders at 103° (90°–103° FPP Horizontal) and Rust renders at 90° (90° Horizontal Equivalent), on-screen micro-flick speed near the crosshair can feel slightly different despite identical 360° turn circumference. Also compare: Mouse eDPI Calculator • Valorant → 5-Game Workbench • CS2 → 5-Game Workbench • 3.1818× Yaw vs Focal-Length Guide.
Converted Rust In-Game Sensitivity (Pro 800 DPI Range: 0.28 – 0.55)
0.6315
True 360° Rotation Distance
16.09 cm (6.33 in)
Rust Effective DPI (eDPI)
505 eDPI
Sensitivity Tier Comparison
Rust Equivalent
0.75× Low Sens
0.4736
1.00× Active
0.6315
1.50× High Sens
0.9472
Formula: PUBG Sens × (0.00222 / 0.1125) × (Source DPI / Target DPI) • Raw Input ON (Windows 6/11 bypassed)
Pro Flawless Sensor Hardware Reference:
Logitech G Pro X Superlight 2 (HERO 2) & Razer Viper V3 Pro (Focus Pro 35K)
Check Price ↗
(Outbound click ≠ confirmed commission)
What Is My PUBG Sensitivity in Rust? (800 DPI Conversion Table)
Click any row to load that sensitivity directly into the converter above:
| PUBG: Battlegrounds Sensitivity | Rust Sensitivity | Physical cm / 360° | Rust eDPI |
|---|---|---|---|
| 16 (800 DPI) | 0.3157 | 32.2 cm / 360° | 253 Rust eDPI |
| 24 (800 DPI) | 0.4736 | 21.5 cm / 360° | 379 Rust eDPI |
| 32 (800 DPI) | 0.6315 | 16.1 cm / 360° | 505 Rust eDPI |
| 40 (800 DPI) | 0.7893 | 12.9 cm / 360° | 631 Rust eDPI |
| 48 (800 DPI) | 0.9472 | 10.7 cm / 360° | 758 Rust eDPI |
| 64 (800 DPI) | 1.2629 | 8.0 cm / 360° | 1010 Rust eDPI |
How Do PUBG and Rust Engine Yaw & FOV Compare?
| Specification | PUBG: Battlegrounds | Rust |
|---|---|---|
| Game Engine | Unreal Engine 4/5 | Unity Engine |
| Horizontal Yaw Constant | 0.00222° / count | 0.1125° / count |
| Competitive Field of View (FOV) | 103° (90°–103° FPP Horizontal) | 90° (90° Horizontal Equivalent) |
| Server Tick Rate / Polling | 60Hz FPP Ranked | 30Hz–60Hz Community/Official |
| ADS / Scope Scaling Rule | PUBG uses a logarithmic UI slider (1–100) mapped to LastConvertedSensitivity in GameUserSettings.ini. | Use F1 console command `input.sensitivity` for exact 3-decimal sensitivity entry. |
Frequently Asked Questions — PUBG to Rust Conversion
How do you convert PUBG: Battlegrounds sensitivity to Rust?
To convert PUBG: Battlegrounds sensitivity to Rust at the same mouse DPI, multiply your PUBG sensitivity by 0.019733 (or divide by 50.675676). This derives from the exact engine yaw ratio: PUBG uses 0.00222° per mouse count (Unreal Engine 4/5), whereas Rust uses 0.1125° per mouse count (Unity Engine).
What is 32 PUBG sensitivity in Rust at 800 DPI?
At 800 DPI, a PUBG sensitivity of 32 equals 0.6315 in Rust. Both settings produce an identical 16.09 cm (6.33 inches) physical 360-degree turn on your mousepad.
Does FOV difference between PUBG (103° (90°–103° FPP Horizontal)) and Rust (90° (90° Horizontal Equivalent)) affect converted sensitivity?
Converting by yaw ratio (0.0197×) locks your 3D 360-degree physical rotation distance (16.1 cm/360°) for consistent gross arm/wrist muscle memory. However, because PUBG renders at 103° (90°–103° FPP Horizontal) and Rust renders at 90° (90° Horizontal Equivalent), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.