Unreal Engine 5 (Lumen) → Modified Source Engine • Yaw Multiplier ×0.79545
⇄ Swap Direction (Apex → Marvel Rivals)
Marvel Rivals to Apex Legends Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Marvel Rivals to Apex Legends using verified engine yaw constants (0.0175 → 0.022).
Converted Apex In-Game Sensitivity
1.2727
True 360° Rotation Distance
40.82 cm (16.07 in)
Apex Effective DPI (eDPI)
1018 eDPI
Sensitivity Tier Comparison
Apex Equivalent
0.75× Low Sens
0.9545
1.00× Active
1.2727
1.50× High Sens
1.9091
Formula: Marvel Rivals Sens × (0.0175 / 0.022) × (Source DPI / Target DPI)
Marvel Rivals to Apex Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Marvel Rivals Sensitivity | Apex Legends Sensitivity | Physical cm / 360° | Apex eDPI |
|---|---|---|---|
| 0.8 (800 DPI) | 0.6364 | 81.6 cm / 360° | 509 Apex eDPI |
| 1.2 (800 DPI) | 0.9545 | 54.4 cm / 360° | 764 Apex eDPI |
| 1.6 (800 DPI) | 1.2727 | 40.8 cm / 360° | 1018 Apex eDPI |
| 2 (800 DPI) | 1.5909 | 32.7 cm / 360° | 1273 Apex eDPI |
| 2.4 (800 DPI) | 1.9091 | 27.2 cm / 360° | 1527 Apex eDPI |
| 3.2 (800 DPI) | 2.5455 | 20.4 cm / 360° | 2036 Apex eDPI |
Engine Architecture, Yaw & FOV Comparison: Marvel Rivals vs Apex
| Specification | Marvel Rivals | Apex Legends |
|---|---|---|
| Game Engine | Unreal Engine 5 (Lumen) | Modified Source Engine |
| Horizontal Yaw Constant | 0.0175° / count | 0.022° / count |
| Competitive Field of View (FOV) | 103° (Third-Person 103° HFOV) | 110° (110° Multiplier (1.55 cl_fovScale)) |
| Server Tick Rate / Polling | 60Hz Competitive Servers | 20Hz Server Tick |
| ADS / Scope Scaling Rule | Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360. | Shares exact 0.022° yaw with CS2 at 90 FOV; at 110 FOV, multiply by 1.00 for identical 360° turn or 1.22 for focal-length match. |
Frequently Asked Questions — Marvel Rivals to Apex Conversion
How do you convert Marvel Rivals sensitivity to Apex Legends?
To convert Marvel Rivals sensitivity to Apex Legends at the same mouse DPI, multiply your Marvel Rivals sensitivity by 0.795455 (or divide by 1.257143). This derives from the exact engine yaw ratio: Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)), whereas Apex uses 0.022° per mouse count (Modified Source Engine).
What is 1.6 Marvel Rivals sensitivity in Apex Legends at 800 DPI?
At 800 DPI, a Marvel Rivals sensitivity of 1.6 equals 1.2727 in Apex Legends. Both settings produce an identical 40.82 cm (16.07 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Marvel Rivals (103° (Third-Person 103° HFOV)) and Apex (110° (110° Multiplier (1.55 cl_fovScale))) affect converted sensitivity?
Converting by yaw ratio (0.7955×) locks your 3D 360-degree physical rotation distance (40.8 cm/360°) for consistent gross arm/wrist muscle memory. However, because Marvel Rivals renders at 103° (Third-Person 103° HFOV) and Apex renders at 110° (110° Multiplier (1.55 cl_fovScale)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.