ESPORTCALC / Gaming & eSports / cm/360° Turn Distance / Deadlock to CS2 & Valorant Sens Guide

Valve Deadlock Sensitivity to CS2, Valorant & Battlefield 6: Exact 0.044° Source 2 Yaw Math (2026)

Exact mathematical conversion for Valve Deadlock (0.044°/count yaw)—exactly 2× faster per unit than Counter-Strike 2 (0.022°)—with cross-game tables for Valorant and Battlefield 6.

Maintained by: EsportCalc Engine Telemetry & Hardware Desk Last Reviewed: 2026-10-20 (Updated 2026-11-11) Documentation: Formula & Source Policy
Tool Scope & Related Calculators: Computes physical mousepad 360° circumference (cm & inches) for any custom engine yaw constant. Compare tactical vs tracking ranges in our cm/360° Range Guide, Mouse eDPI Calculator, or 16-Game Converter Matrix.
Direct Answer • Verified Quantitative Summary Valve Deadlock uses a 0.044°/count horizontal yaw constant—exactly double Counter-Strike 2's 0.022°/count m_yaw. Consequently, your Deadlock sensitivity is exactly 0.50× your CS2 sensitivity (or multiply Deadlock sensitivity by 2.00 for CS2, 0.628571 for Valorant, and 20.00 for Battlefield 6): 0.90 Deadlock at 800 DPI equals 1.80 CS2 and 28.86 cm/360°.
Presets:
Physical Distance per 360° Turn
28.86 cm / 360°
Inches per 360° Turn
11.36 inches
Recommended Mousepad Size
Standard Large Pad (450mm)
Live Sensitivity Scale (Mouse DPI) Output Comparison
0.75× Conservative
38.48 cm / 360°
1.00× Active
28.86 cm / 360°
1.50× Aggressive
19.24 cm / 360°
180° flick distance requires 14.4 cm of mouse travel.
1. Visual XL Mousepad 360° Sweep (49cm Pad) Sweep Visualizer
Artisan Zero XL (49.0 cm Width) 28.86 cm / 360° • 11.36 inches
2. Live Mouse Polling Rate (Hz) Tester
Rapidly circle mouse inside this box to sample browser event rate:
Live: Move Mouse...
Peak: 0 Hz
Interval: 0.00 ms
3. Interactive 5-Target Micro-Flick & Overshoot Calibration Arena
+ CENTER CROSSHAIR ANCHOR +
Ready — Click "Start 5-Target Flick Drill" to measure your real-time micro-flick latency (ms) and detect sensitivity overshooting.
Tournament Sensor & Pad Reference: Logitech G Pro X Superlight 2 (4K/8K Hz) Check Price ↗ Razer Viper V3 Pro Check Price ↗ Artisan Ninja FX Zero XL (49×42cm) Check Price ↗
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How Does Deadlock to CS2 & Valorant Sens Guide Work? (Worked Breakdown)

Why CS2 Players Feel Twice as Fast in Deadlock: Even though both Deadlock and CS2 run on Valve's Source 2 engine, Deadlock doubles the base horizontal yaw scalar from 0.022° to 0.044° per mouse count. Entering your raw CS2 sensitivity directly into Deadlock halves your cm/360° turn distance—divide CS2 sensitivity by 2.0 to restore 1:1 physical aim.

Cross-Game Multipliers from Deadlock (0.044° Yaw): Multiply Deadlock sensitivity by 2.0000 for CS2 & Apex Legends (0.022°), by 0.628571 for Valorant (0.07°), by 2.514286 for Marvel Rivals (0.0175°), and by 20.0000 for Battlefield 6 (0.0022°).

Vertical Soul-Orb & Zipline Tracking Tip: Because Deadlock requires frequent vertical soul-confirm flicks and aerial dash-jump tracking, many CS2 players intentionally run 10–15% faster cm/360° in Deadlock (e.g., 32–42 cm/360°) than their 50 cm/360° CS2 rifle setup.

Need to run custom scenarios from scratch? Open the master Mouse cm/360° & Inches/360° Physical Turn Distance Calculator →

Valve Deadlock (0.044° Yaw) Cross-Game Sensitivity Table @ 800 DPI

Deadlock @ 800 DPICS2 / Apex (×2.0)Valorant (×0.6286)Battlefield 6 (×20.0)Physical Turn (cm/360°)
0.501.000.31410.0051.95 cm (20.45 in)
0.651.300.40913.0039.96 cm (15.73 in)
0.751.500.47115.0034.64 cm (13.64 in)
0.90 (Baseline)1.800.56618.0028.86 cm (11.36 in)
1.102.200.69122.0023.62 cm (9.30 in)

How Does Scaling Mouse DPI Change cm/360° Turn Distance? (Benchmark Table)

Compare how scaling Mouse DPI affects your output (click any row to load those values into the calculator above):

Mouse DPI Physical Distance per 360° Turn Inches per 360° Turn Recommended Mousepad Size
400 57.73 cm / 360° 22.73 inches XL Desk Mat Required (500mm+)
600 38.48 cm / 360° 15.15 inches Standard Large Pad (450mm)
800 (Baseline) 28.86 cm / 360° 11.36 inches Standard Large Pad (450mm)
1,000 23.09 cm / 360° 9.09 inches Standard Large Pad (450mm)
1,200 19.24 cm / 360° 7.58 inches Standard Large Pad (450mm)
1,600 14.43 cm / 360° 5.68 inches Standard Large Pad (450mm)

How Do You Calculate cm/360° Turn Distance? (Formula & Step-by-Step Guide)

Primary mathematical equation used by this model:

Inches/360 = 360 / (DPI × Sensitivity × Yaw); cm/360 = Inches/360 × 2.54
  1. Worked Example (CS2 / Source 2): At 800 DPI, 1.00 sensitivity, and 0.022° yaw, Inches/360° = 360 ÷ (800 × 1.0 × 0.022) = 20.45 in, and cm/360° = 20.45 × 2.54 = 51.95 cm/360° (25.98 cm for a 180° flick).
  2. Select Your Engine Yaw Constant: Use 0.022 for Counter-Strike 2, Apex Legends, Deadlock & Quake; 0.07 for Valorant; 0.0175 for Marvel Rivals; 0.0066 for Overwatch 2 & Call of Duty; or 0.005555 for Fortnite.
  3. Model Limitations: Assumes Raw Input ON (no OS acceleration) and nominal sensor CPI. Actual physical distance can vary by ±1–3% due to sensor CPI deviation and mousepad surface lift-off height.
Primary Standards & References: 360-Degree Physical Mouse Circumference Formula (Reviewed 2026-10-20): cm/360° = (360 ÷ (DPI × Sensitivity × Engine_Yaw)) × 2.54 cm/inch. Engine Yaw Registry: CS2/Apex/Deadlock = 0.022°/count, Valorant = 0.07°/count, Marvel Rivals = 0.0175°/count, OW2/CoD = 0.0066°/count, Fortnite = 0.005555°/count.
Limitations: Preserves 1:1 physical 360-degree horizontal mouse travel (cm/360°) assuming Raw Input ON and nominal sensor DPI. Hardware sensor CPI tolerance (±1–3%) and FOV differences across engines are not modeled.

Frequently Asked Questions — cm/360° Turn Distance

How do you calculate cm/360° for CS2 (800 DPI / 1.05) vs Valorant (800 DPI / 0.35)?
At 800 DPI and 1.05 Source/CS2 sensitivity (0.022 yaw), a full 360-degree turn takes 49.48 cm / 360° (19.48 inches). At 800 DPI and 0.35 Valorant sensitivity (0.07 yaw), a 360-degree turn takes 46.65 cm / 360° (18.37 inches). Open our dedicated Ideal cm/360 Sensitivity Guide or click the presets above to compare.
Should I change Mouse DPI or In-Game Sensitivity to adjust my cm/360°?
Most competitive players standardize Mouse DPI at 800 or 1600 and adjust In-Game Sensitivity in small increments so desktop cursor speed stays consistent. Click the preset buttons above to load publicly reported tournament reference baselines (as of Oct 2026).
How is the cm/360° Turn Distance equation verified against published standards?
This calculator executes the deterministic formula (Inches/360 = 360 / (DPI × Sensitivity × Yaw); cm/360 = Inches/360 × 2.54), documented against 360-Degree Physical Mouse Circumference Kinematics and reviewed on 2026-10-20 by the EsportCalc Engine Telemetry & Hardware Desk.