ESPORTCALC / Gaming & eSports / cm/360° Turn Distance / CS2 to Battlefield 6 Sens & FOV

CS2 to Battlefield 6 Sensitivity & FOV Guide: Exact 10.0× Yaw Ratio & 106.26° Hor+ Math (2026)

Convert Counter-Strike 2 sensitivity (0.022° Source 2 m_yaw) to Battlefield 6 (0.0022° Frostbite yaw) via the exact 10.0× ratio and match CS2 90° 4:3 FOV to 74° vertical (106.26° 16:9) Hor+.

Maintained by: EsportCalc Engine Telemetry & Hardware Desk Last Reviewed: 2026-10-20 (Updated 2026-11-11) Documentation: Formula & Source Policy
Tool Scope & Related Calculators: Computes physical mousepad 360° circumference (cm & inches) for any custom engine yaw constant. Compare tactical vs tracking ranges in our cm/360° Range Guide, Mouse eDPI Calculator, or 16-Game Converter Matrix.
Direct Answer • Verified Quantitative Summary Counter-Strike 2 uses a 0.022°/count yaw constant while Battlefield 6 uses 0.0022°/count—giving an exact 10.0× conversion multiplier at the same mouse DPI. Multiplying 1.00 CS2 sensitivity at 800 DPI (800 CS2 eDPI) by 10 yields 10.00 Battlefield 6 sensitivity and an identical 51.95 cm (20.45 in) 360° turn.
Presets:
Physical Distance per 360° Turn
51.95 cm / 360°
Inches per 360° Turn
20.45 inches
Recommended Mousepad Size
XL Desk Mat Required (500mm+)
Live Sensitivity Scale (Mouse DPI) Output Comparison
0.75× Conservative
69.27 cm / 360°
1.00× Active
51.95 cm / 360°
1.50× Aggressive
34.64 cm / 360°
180° flick distance requires 26.0 cm of mouse travel.
1. Visual XL Mousepad 360° Sweep (49cm Pad) Sweep Visualizer
Artisan Zero XL (49.0 cm Width) 51.95 cm / 360° • 20.45 inches
2. Live Mouse Polling Rate (Hz) Tester
Rapidly circle mouse inside this box to sample browser event rate:
Live: Move Mouse...
Peak: 0 Hz
Interval: 0.00 ms
3. Interactive 5-Target Micro-Flick & Overshoot Calibration Arena
+ CENTER CROSSHAIR ANCHOR +
Ready — Click "Start 5-Target Flick Drill" to measure your real-time micro-flick latency (ms) and detect sensitivity overshooting.
Tournament Sensor & Pad Reference: Logitech G Pro X Superlight 2 (4K/8K Hz) Check Price ↗ Razer Viper V3 Pro Check Price ↗ Artisan Ninja FX Zero XL (49×42cm) Check Price ↗
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How Does CS2 to Battlefield 6 Sens & FOV Work? (Worked Breakdown)

Why CS2 to Battlefield 6 Is an Exact 10× Ratio: Source 2 (CS2 and Apex Legends) applies m_yaw = 0.022° per count, whereas Frostbite's normalized infantry scale in Battlefield 6 applies 0.0022° per count. Because 0.022 ÷ 0.0022 = 10.000000, any CS2 sensitivity multiplied by 10 produces the exact same physical cm/360° turn at identical DPI.

Matching CS2 16:9 FOV in Battlefield 6: CS2 locks base FOV to 90° on a 4:3 viewport, which expands via Hor+ scaling on a 16:9 monitor to 2 × arctan(tan(45°) × (16/12)) = 106.26° horizontal FOV. Setting Battlefield 6 Vertical FOV to 73.74° (74 in menu) yields the exact same 106.26° 16:9 horizontal field of view.

Cross-DPI Scaling Check: If you simultaneously upgrade from 400 DPI in CS2 (e.g., 400 DPI × 2.00 CS2 = 800 eDPI = 51.95 cm/360°) to 1600 DPI in Battlefield 6 for lower sensor motion delay, scale by (2.00 × 10) × (400 ÷ 1600) = 5.00 Battlefield 6 sensitivity.

Need to run custom scenarios from scratch? Open the master Mouse cm/360° & Inches/360° Physical Turn Distance Calculator →

CS2 (0.022° m_yaw) to Battlefield 6 (0.0022° Yaw) Reference Table

CS2 eDPICS2 @ 400 DPICS2 @ 800 DPIBF6 @ 800 DPIBF6 @ 1600 DPITurn Distance (cm/360°)
680 eDPI1.700.858.504.2561.12 cm (24.06 in)
800 eDPI (Pro Median)2.001.0010.005.0051.95 cm (20.45 in)
880 eDPI2.201.1011.005.5047.23 cm (18.59 in)
1000 eDPI2.501.2512.506.2541.56 cm (16.36 in)
1200 eDPI3.001.5015.007.5034.64 cm (13.64 in)

How Does Scaling Mouse DPI Change cm/360° Turn Distance? (Benchmark Table)

Compare how scaling Mouse DPI affects your output (click any row to load those values into the calculator above):

Mouse DPI Physical Distance per 360° Turn Inches per 360° Turn Recommended Mousepad Size
400 103.91 cm / 360° 40.91 inches XL Desk Mat Required (500mm+)
600 69.27 cm / 360° 27.27 inches XL Desk Mat Required (500mm+)
800 (Baseline) 51.95 cm / 360° 20.45 inches XL Desk Mat Required (500mm+)
1,000 41.56 cm / 360° 16.36 inches Standard Large Pad (450mm)
1,200 34.64 cm / 360° 13.64 inches Standard Large Pad (450mm)
1,600 25.98 cm / 360° 10.23 inches Standard Large Pad (450mm)

How Do You Calculate cm/360° Turn Distance? (Formula & Step-by-Step Guide)

Primary mathematical equation used by this model:

Inches/360 = 360 / (DPI × Sensitivity × Yaw); cm/360 = Inches/360 × 2.54
  1. Worked Example (CS2 / Source 2): At 800 DPI, 1.00 sensitivity, and 0.022° yaw, Inches/360° = 360 ÷ (800 × 1.0 × 0.022) = 20.45 in, and cm/360° = 20.45 × 2.54 = 51.95 cm/360° (25.98 cm for a 180° flick).
  2. Select Your Engine Yaw Constant: Use 0.022 for Counter-Strike 2, Apex Legends, Deadlock & Quake; 0.07 for Valorant; 0.0175 for Marvel Rivals; 0.0066 for Overwatch 2 & Call of Duty; or 0.005555 for Fortnite.
  3. Model Limitations: Assumes Raw Input ON (no OS acceleration) and nominal sensor CPI. Actual physical distance can vary by ±1–3% due to sensor CPI deviation and mousepad surface lift-off height.
Primary Standards & References: 360-Degree Physical Mouse Circumference Formula (Reviewed 2026-10-20): cm/360° = (360 ÷ (DPI × Sensitivity × Engine_Yaw)) × 2.54 cm/inch. Engine Yaw Registry: CS2/Apex/Deadlock = 0.022°/count, Valorant = 0.07°/count, Marvel Rivals = 0.0175°/count, OW2/CoD = 0.0066°/count, Fortnite = 0.005555°/count.
Limitations: Preserves 1:1 physical 360-degree horizontal mouse travel (cm/360°) assuming Raw Input ON and nominal sensor DPI. Hardware sensor CPI tolerance (±1–3%) and FOV differences across engines are not modeled.

Frequently Asked Questions — cm/360° Turn Distance

How do you calculate cm/360° for CS2 (800 DPI / 1.05) vs Valorant (800 DPI / 0.35)?
At 800 DPI and 1.05 Source/CS2 sensitivity (0.022 yaw), a full 360-degree turn takes 49.48 cm / 360° (19.48 inches). At 800 DPI and 0.35 Valorant sensitivity (0.07 yaw), a 360-degree turn takes 46.65 cm / 360° (18.37 inches). Open our dedicated Ideal cm/360 Sensitivity Guide or click the presets above to compare.
Should I change Mouse DPI or In-Game Sensitivity to adjust my cm/360°?
Most competitive players standardize Mouse DPI at 800 or 1600 and adjust In-Game Sensitivity in small increments so desktop cursor speed stays consistent. Click the preset buttons above to load publicly reported tournament reference baselines (as of Oct 2026).
How is the cm/360° Turn Distance equation verified against published standards?
This calculator executes the deterministic formula (Inches/360 = 360 / (DPI × Sensitivity × Yaw); cm/360 = Inches/360 × 2.54), documented against 360-Degree Physical Mouse Circumference Kinematics and reviewed on 2026-10-20 by the EsportCalc Engine Telemetry & Hardware Desk.