CS2 to Battlefield 6 Sensitivity & FOV Guide: Exact 10.0× Yaw Ratio & 106.26° Hor+ Math (2026)
Convert Counter-Strike 2 sensitivity (0.022° Source 2 m_yaw) to Battlefield 6 (0.0022° Frostbite yaw) via the exact 10.0× ratio and match CS2 90° 4:3 FOV to 74° vertical (106.26° 16:9) Hor+.
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How Does CS2 to Battlefield 6 Sens & FOV Work? (Worked Breakdown)
Why CS2 to Battlefield 6 Is an Exact 10× Ratio: Source 2 (CS2 and Apex Legends) applies m_yaw = 0.022° per count, whereas Frostbite's normalized infantry scale in Battlefield 6 applies 0.0022° per count. Because 0.022 ÷ 0.0022 = 10.000000, any CS2 sensitivity multiplied by 10 produces the exact same physical cm/360° turn at identical DPI.
Matching CS2 16:9 FOV in Battlefield 6: CS2 locks base FOV to 90° on a 4:3 viewport, which expands via Hor+ scaling on a 16:9 monitor to 2 × arctan(tan(45°) × (16/12)) = 106.26° horizontal FOV. Setting Battlefield 6 Vertical FOV to 73.74° (74 in menu) yields the exact same 106.26° 16:9 horizontal field of view.
Cross-DPI Scaling Check: If you simultaneously upgrade from 400 DPI in CS2 (e.g., 400 DPI × 2.00 CS2 = 800 eDPI = 51.95 cm/360°) to 1600 DPI in Battlefield 6 for lower sensor motion delay, scale by (2.00 × 10) × (400 ÷ 1600) = 5.00 Battlefield 6 sensitivity.
CS2 (0.022° m_yaw) to Battlefield 6 (0.0022° Yaw) Reference Table
| CS2 eDPI | CS2 @ 400 DPI | CS2 @ 800 DPI | BF6 @ 800 DPI | BF6 @ 1600 DPI | Turn Distance (cm/360°) |
|---|---|---|---|---|---|
| 680 eDPI | 1.70 | 0.85 | 8.50 | 4.25 | 61.12 cm (24.06 in) |
| 800 eDPI (Pro Median) | 2.00 | 1.00 | 10.00 | 5.00 | 51.95 cm (20.45 in) |
| 880 eDPI | 2.20 | 1.10 | 11.00 | 5.50 | 47.23 cm (18.59 in) |
| 1000 eDPI | 2.50 | 1.25 | 12.50 | 6.25 | 41.56 cm (16.36 in) |
| 1200 eDPI | 3.00 | 1.50 | 15.00 | 7.50 | 34.64 cm (13.64 in) |
How Does Scaling Mouse DPI Change cm/360° Turn Distance? (Benchmark Table)
Compare how scaling Mouse DPI affects your output (click any row to load those values into the calculator above):
| Mouse DPI | Physical Distance per 360° Turn | Inches per 360° Turn | Recommended Mousepad Size |
|---|---|---|---|
| 400 | 103.91 cm / 360° | 40.91 inches | XL Desk Mat Required (500mm+) |
| 600 | 69.27 cm / 360° | 27.27 inches | XL Desk Mat Required (500mm+) |
| 800 (Baseline) | 51.95 cm / 360° | 20.45 inches | XL Desk Mat Required (500mm+) |
| 1,000 | 41.56 cm / 360° | 16.36 inches | Standard Large Pad (450mm) |
| 1,200 | 34.64 cm / 360° | 13.64 inches | Standard Large Pad (450mm) |
| 1,600 | 25.98 cm / 360° | 10.23 inches | Standard Large Pad (450mm) |
How Do You Calculate cm/360° Turn Distance? (Formula & Step-by-Step Guide)
Primary mathematical equation used by this model:
- Worked Example (CS2 / Source 2): At 800 DPI, 1.00 sensitivity, and 0.022° yaw, Inches/360° = 360 ÷ (800 × 1.0 × 0.022) = 20.45 in, and cm/360° = 20.45 × 2.54 = 51.95 cm/360° (25.98 cm for a 180° flick).
- Select Your Engine Yaw Constant: Use 0.022 for Counter-Strike 2, Apex Legends, Deadlock & Quake; 0.07 for Valorant; 0.0175 for Marvel Rivals; 0.0066 for Overwatch 2 & Call of Duty; or 0.005555 for Fortnite.
- Model Limitations: Assumes Raw Input ON (no OS acceleration) and nominal sensor CPI. Actual physical distance can vary by ±1–3% due to sensor CPI deviation and mousepad surface lift-off height.
Limitations: Preserves 1:1 physical 360-degree horizontal mouse travel (cm/360°) assuming Raw Input ON and nominal sensor DPI. Hardware sensor CPI tolerance (±1–3%) and FOV differences across engines are not modeled.