ESPORTCALC / 16-Game Sens Converter / FragPunk to Marvel Rivals
Unreal Engine 5 → Unreal Engine 5 (Lumen) • Yaw Multiplier ×4.00000 ⇄ Swap Direction (Marvel Rivals → FragPunk)

FragPunk to Marvel Rivals Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from FragPunk to Marvel Rivals using verified engine yaw constants (0.07 → 0.0175).

Converted Marvel Rivals In-Game Sensitivity
1.8000
True 360° Rotation Distance
36.29 cm (14.29 in)
Marvel Rivals Effective DPI (eDPI)
1440 eDPI
Sensitivity Tier Comparison Marvel Rivals Equivalent
0.75× Low Sens
1.3500
1.00× Active
1.8000
1.50× High Sens
2.7000
Formula: FragPunk Sens × (0.07 / 0.0175) × (Source DPI / Target DPI)

FragPunk to Marvel Rivals Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

FragPunk SensitivityMarvel Rivals SensitivityPhysical cm / 360°Marvel Rivals eDPI
0.225 (800 DPI) 0.9000 72.6 cm / 360° 720 Marvel Rivals eDPI
0.338 (800 DPI) 1.3520 48.3 cm / 360° 1082 Marvel Rivals eDPI
0.45 (800 DPI) 1.8000 36.3 cm / 360° 1440 Marvel Rivals eDPI
0.563 (800 DPI) 2.2520 29.0 cm / 360° 1802 Marvel Rivals eDPI
0.675 (800 DPI) 2.7000 24.2 cm / 360° 2160 Marvel Rivals eDPI
0.9 (800 DPI) 3.6000 18.1 cm / 360° 2880 Marvel Rivals eDPI

Engine Architecture, Yaw & FOV Comparison: FragPunk vs Marvel Rivals

SpecificationFragPunkMarvel Rivals
Game EngineUnreal Engine 5Unreal Engine 5 (Lumen)
Horizontal Yaw Constant0.07° / count0.0175° / count
Competitive Field of View (FOV)103° (103° Tactical Hero Shooter)103° (Third-Person 103° HFOV)
Server Tick Rate / Polling128-Tick Competitive60Hz Competitive Servers
ADS / Scope Scaling RuleFragPunk mirrors Valorant's 0.07° yaw scale at baseline FOV so tactical FPS muscle memory transfers 1:1.Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360.

Frequently Asked Questions — FragPunk to Marvel Rivals Conversion

How do you convert FragPunk sensitivity to Marvel Rivals?
To convert FragPunk sensitivity to Marvel Rivals at the same mouse DPI, multiply your FragPunk sensitivity by 4.000000 (or divide by 0.250000). This derives from the exact engine yaw ratio: FragPunk uses 0.07° per mouse count (Unreal Engine 5), whereas Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)).
What is 0.45 FragPunk sensitivity in Marvel Rivals at 800 DPI?
At 800 DPI, a FragPunk sensitivity of 0.45 equals 1.8000 in Marvel Rivals. Both settings produce an identical 36.29 cm (14.29 inches) physical 360-degree turn on your mousepad.
Does FOV difference between FragPunk (103° (103° Tactical Hero Shooter)) and Marvel Rivals (103° (Third-Person 103° HFOV)) affect converted sensitivity?
Converting by yaw ratio (4.0000×) locks your 3D 360-degree physical rotation distance (36.3 cm/360°) for consistent gross arm/wrist muscle memory. However, because FragPunk renders at 103° (103° Tactical Hero Shooter) and Marvel Rivals renders at 103° (Third-Person 103° HFOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.