Unreal Engine 4.27 (Riot Custom) → Frostbite Engine (Next-Gen) • Yaw Multiplier ×31.81818
⇄ Swap Direction (BF6 → Valorant)
Valorant to Battlefield 6 Cross-DPI Sensitivity & cm/360° Converter
Dedicated 1-to-1 cross-DPI pair converter from Valorant to Battlefield 6 using engine horizontal yaw constants (0.07°/count → 0.0022°/count, exact multiplier ×31.818182 at equal DPI).
Direct Answer • 1:1 cm/360° Conversion Math
To convert Valorant sensitivity to Battlefield 6 at equal Mouse DPI, multiply your Valorant sensitivity by ×31.8182 (
0.07° ÷ 0.0022° engine yaw). A baseline 0.32 Valorant sensitivity at 800 DPI equals 10.1818 in BF6 (8145 eDPI), locking an identical 51.03 cm/360° (20.09 in/360°) physical mouse sweep.
Scope, Limitations & Related Tools (Reviewed 2026-11-11): Locks 1:1 physical 360° horizontal mouse travel (
cm/360°) across different Source & Target Mouse DPIs assuming Raw Input ON (Windows 6/11 bypassed). Because Valorant renders at 103° (103° Fixed Horizontal (16:9)) and BF6 renders at 90° Vertical (121° Horizontal 16:9), on-screen micro-flick speed near the crosshair can feel slightly different despite identical 360° turn circumference. Also compare: Mouse eDPI Calculator • Valorant → 5-Game Workbench • CS2 → 5-Game Workbench • 3.1818× Yaw vs Focal-Length Guide.
Converted BF6 In-Game Sensitivity (Infantry Aim Slider (10 UI = 51.95 cm/360° @ 800 DPI; native cm/360 readout in settings))
10.1818
True 360° Rotation Distance
51.03 cm (20.09 in)
BF6 Effective DPI (eDPI)
8145 eDPI
Sensitivity Tier Comparison
BF6 Equivalent
0.75× Low Sens
7.6364
1.00× Active
10.1818
1.50× High Sens
15.2727
Formula: Valorant Sens × (0.07 / 0.0022) × (Source DPI / Target DPI) • Raw Input ON (Windows 6/11 bypassed)
Pro Flawless Sensor Hardware Reference:
Logitech G Pro X Superlight 2 (HERO 2) & Razer Viper V3 Pro (Focus Pro 35K)
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What Is My Valorant Sensitivity in BF6? (800 DPI Conversion Table)
Click any row to load that sensitivity directly into the converter above:
| Valorant Sensitivity | Battlefield 6 Sensitivity | Physical cm / 360° | BF6 eDPI |
|---|---|---|---|
| 0.16 (800 DPI) | 5.0909 | 102.1 cm / 360° | 4073 BF6 eDPI |
| 0.24 (800 DPI) | 7.6364 | 68.0 cm / 360° | 6109 BF6 eDPI |
| 0.32 (800 DPI) | 10.1818 | 51.0 cm / 360° | 8145 BF6 eDPI |
| 0.4 (800 DPI) | 12.7273 | 40.8 cm / 360° | 10182 BF6 eDPI |
| 0.48 (800 DPI) | 15.2727 | 34.0 cm / 360° | 12218 BF6 eDPI |
| 0.64 (800 DPI) | 20.3636 | 25.5 cm / 360° | 16291 BF6 eDPI |
How Do Valorant and BF6 Engine Yaw & FOV Compare?
| Specification | Valorant | Battlefield 6 |
|---|---|---|
| Game Engine | Unreal Engine 4.27 (Riot Custom) | Frostbite Engine (Next-Gen) |
| Horizontal Yaw Constant | 0.07° / count | 0.0022° / count |
| Competitive Field of View (FOV) | 103° (103° Fixed Horizontal (16:9)) | 90° Vertical (121° Horizontal 16:9) |
| Server Tick Rate / Polling | 128-Tick Sub-Tick Servers | 60Hz High-Frequency Combat Servers |
| ADS / Scope Scaling Rule | 1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal. | Enable Uniform Soldier Aiming (USA Coefficient 1.33 or 1.78 at 16:9) for consistent focal-length ADS scaling; PROFSAVE_profile GstInput.MouseSensitivity = UI Slider × 0.000750. |
Frequently Asked Questions — Valorant to BF6 Conversion
How do you convert Valorant sensitivity to Battlefield 6?
To convert Valorant sensitivity to Battlefield 6 at the same mouse DPI, multiply your Valorant sensitivity by 31.818182 (or divide by 0.031429). This derives from the exact engine yaw ratio: Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)), whereas BF6 uses 0.0022° per mouse count (Frostbite Engine (Next-Gen)).
What is 0.32 Valorant sensitivity in Battlefield 6 at 800 DPI?
At 800 DPI, a Valorant sensitivity of 0.32 equals 10.1818 in Battlefield 6. Both settings produce an identical 51.03 cm (20.09 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Valorant (103° (103° Fixed Horizontal (16:9))) and BF6 (90° Vertical (121° Horizontal 16:9)) affect converted sensitivity?
Converting by yaw ratio (31.8182×) locks your 3D 360-degree physical rotation distance (51.0 cm/360°) for consistent gross arm/wrist muscle memory. However, because Valorant renders at 103° (103° Fixed Horizontal (16:9)) and BF6 renders at 90° Vertical (121° Horizontal 16:9), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.