Frostbite Engine (Next-Gen) → Unreal Engine 4.27 (Riot Custom) • Yaw Multiplier ×0.03143
⇄ Swap Direction (Valorant → BF6)
Battlefield 6 to Valorant Cross-DPI Sensitivity & cm/360° Converter
Dedicated 1-to-1 cross-DPI pair converter from Battlefield 6 to Valorant using engine horizontal yaw constants (0.0022°/count → 0.07°/count, exact multiplier ×0.031429 at equal DPI).
Direct Answer • 1:1 cm/360° Conversion Math
To convert Battlefield 6 sensitivity to Valorant at equal Mouse DPI, multiply your BF6 sensitivity by ×0.0314 (
0.0022° ÷ 0.07° engine yaw). A baseline 12 BF6 sensitivity at 800 DPI equals 0.3771 in Valorant (302 eDPI), locking an identical 43.30 cm/360° (17.05 in/360°) physical mouse sweep.
Scope, Limitations & Related Tools (Reviewed 2026-11-11): Locks 1:1 physical 360° horizontal mouse travel (
cm/360°) across different Source & Target Mouse DPIs assuming Raw Input ON (Windows 6/11 bypassed). Because BF6 renders at 90° Vertical (121° Horizontal 16:9) and Valorant renders at 103° (103° Fixed Horizontal (16:9)), on-screen micro-flick speed near the crosshair can feel slightly different despite identical 360° turn circumference. Also compare: Mouse eDPI Calculator • Valorant → 5-Game Workbench • CS2 → 5-Game Workbench • 3.1818× Yaw vs Focal-Length Guide.
Converted Valorant In-Game Sensitivity (Pro 800 DPI Range: 0.20 – 0.45)
0.3771
True 360° Rotation Distance
43.30 cm (17.05 in)
Valorant Effective DPI (eDPI)
302 eDPI
Sensitivity Tier Comparison
Valorant Equivalent
0.75× Low Sens
0.2829
1.00× Active
0.3771
1.50× High Sens
0.5657
Formula: BF6 Sens × (0.0022 / 0.07) × (Source DPI / Target DPI) • Raw Input ON (Windows 6/11 bypassed)
Pro Flawless Sensor Hardware Reference:
Logitech G Pro X Superlight 2 (HERO 2) & Razer Viper V3 Pro (Focus Pro 35K)
Check Price ↗
(Outbound click ≠ confirmed commission)
What Is My BF6 Sensitivity in Valorant? (800 DPI Conversion Table)
Click any row to load that sensitivity directly into the converter above:
| Battlefield 6 Sensitivity | Valorant Sensitivity | Physical cm / 360° | Valorant eDPI |
|---|---|---|---|
| 6 (800 DPI) | 0.1886 | 86.6 cm / 360° | 151 Valorant eDPI |
| 9 (800 DPI) | 0.2829 | 57.7 cm / 360° | 226 Valorant eDPI |
| 12 (800 DPI) | 0.3771 | 43.3 cm / 360° | 302 Valorant eDPI |
| 15 (800 DPI) | 0.4714 | 34.6 cm / 360° | 377 Valorant eDPI |
| 18 (800 DPI) | 0.5657 | 28.9 cm / 360° | 453 Valorant eDPI |
| 24 (800 DPI) | 0.7543 | 21.6 cm / 360° | 603 Valorant eDPI |
How Do BF6 and Valorant Engine Yaw & FOV Compare?
| Specification | Battlefield 6 | Valorant |
|---|---|---|
| Game Engine | Frostbite Engine (Next-Gen) | Unreal Engine 4.27 (Riot Custom) |
| Horizontal Yaw Constant | 0.0022° / count | 0.07° / count |
| Competitive Field of View (FOV) | 90° Vertical (121° Horizontal 16:9) | 103° (103° Fixed Horizontal (16:9)) |
| Server Tick Rate / Polling | 60Hz High-Frequency Combat Servers | 128-Tick Sub-Tick Servers |
| ADS / Scope Scaling Rule | Enable Uniform Soldier Aiming (USA Coefficient 1.33 or 1.78 at 16:9) for consistent focal-length ADS scaling; PROFSAVE_profile GstInput.MouseSensitivity = UI Slider × 0.000750. | 1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal. |
Frequently Asked Questions — BF6 to Valorant Conversion
How do you convert Battlefield 6 sensitivity to Valorant?
To convert Battlefield 6 sensitivity to Valorant at the same mouse DPI, multiply your BF6 sensitivity by 0.031429 (or divide by 31.818182). This derives from the exact engine yaw ratio: BF6 uses 0.0022° per mouse count (Frostbite Engine (Next-Gen)), whereas Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)).
What is 12 BF6 sensitivity in Valorant at 800 DPI?
At 800 DPI, a BF6 sensitivity of 12 equals 0.3771 in Valorant. Both settings produce an identical 43.30 cm (17.05 inches) physical 360-degree turn on your mousepad.
Does FOV difference between BF6 (90° Vertical (121° Horizontal 16:9)) and Valorant (103° (103° Fixed Horizontal (16:9))) affect converted sensitivity?
Converting by yaw ratio (0.0314×) locks your 3D 360-degree physical rotation distance (43.3 cm/360°) for consistent gross arm/wrist muscle memory. However, because BF6 renders at 90° Vertical (121° Horizontal 16:9) and Valorant renders at 103° (103° Fixed Horizontal (16:9)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.