Source 2 Engine → IW 9.0 Unified Engine • Yaw Multiplier ×3.33333
⇄ Swap Direction (BO6 / Warzone → CS2)
Counter-Strike 2 to Call of Duty: Black Ops 6 & Warzone Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Counter-Strike 2 to Call of Duty: Black Ops 6 & Warzone using verified engine yaw constants (0.022 → 0.0066).
Converted BO6 / Warzone In-Game Sensitivity
3.5000
True 360° Rotation Distance
49.48 cm (19.48 in)
BO6 / Warzone Effective DPI (eDPI)
2800 eDPI
Sensitivity Tier Comparison
BO6 / Warzone Equivalent
0.75× Low Sens
2.6250
1.00× Active
3.5000
1.50× High Sens
5.2500
Formula: CS2 Sens × (0.022 / 0.0066) × (Source DPI / Target DPI)
CS2 to BO6 / Warzone Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Counter-Strike 2 Sensitivity | Call of Duty: Black Ops 6 & Warzone Sensitivity | Physical cm / 360° | BO6 / Warzone eDPI |
|---|---|---|---|
| 0.525 (800 DPI) | 1.7500 | 99.0 cm / 360° | 1400 BO6 / Warzone eDPI |
| 0.788 (800 DPI) | 2.6267 | 65.9 cm / 360° | 2101 BO6 / Warzone eDPI |
| 1.05 (800 DPI) | 3.5000 | 49.5 cm / 360° | 2800 BO6 / Warzone eDPI |
| 1.313 (800 DPI) | 4.3767 | 39.6 cm / 360° | 3501 BO6 / Warzone eDPI |
| 1.575 (800 DPI) | 5.2500 | 33.0 cm / 360° | 4200 BO6 / Warzone eDPI |
| 2.1 (800 DPI) | 7.0000 | 24.7 cm / 360° | 5600 BO6 / Warzone eDPI |
Engine Architecture, Yaw & FOV Comparison: CS2 vs BO6 / Warzone
| Specification | Counter-Strike 2 | Call of Duty: Black Ops 6 & Warzone |
|---|---|---|
| Game Engine | Source 2 Engine | IW 9.0 Unified Engine |
| Horizontal Yaw Constant | 0.022° / count | 0.0066° / count |
| Competitive Field of View (FOV) | 90° (90° (4:3) / 106.26° (16:9 Hor+)) | 120° (105°–120° Affected ADS FOV) |
| Server Tick Rate / Polling | Sub-Tick (64Hz Base) | 20Hz–60Hz Playlist Dependent |
| ADS / Scope Scaling Rule | zoom_sensitivity_ratio_mouse 0.818933 matches 0% monitor distance on AWP single-zoom. | Call of Duty uses the exact 0.0066° yaw scalar as Overwatch 2! Always set ADS Field of View to 'Affected' and Monitor Coefficient to 1.33. |
Frequently Asked Questions — CS2 to BO6 / Warzone Conversion
How do you convert Counter-Strike 2 sensitivity to Call of Duty: Black Ops 6 & Warzone?
To convert Counter-Strike 2 sensitivity to Call of Duty: Black Ops 6 & Warzone at the same mouse DPI, multiply your CS2 sensitivity by 3.333333 (or divide by 0.300000). This derives from the exact engine yaw ratio: CS2 uses 0.022° per mouse count (Source 2 Engine), whereas BO6 / Warzone uses 0.0066° per mouse count (IW 9.0 Unified Engine).
What is 1.05 CS2 sensitivity in Call of Duty: Black Ops 6 & Warzone at 800 DPI?
At 800 DPI, a CS2 sensitivity of 1.05 equals 3.5000 in Call of Duty: Black Ops 6 & Warzone. Both settings produce an identical 49.48 cm (19.48 inches) physical 360-degree turn on your mousepad.
Does FOV difference between CS2 (90° (90° (4:3) / 106.26° (16:9 Hor+))) and BO6 / Warzone (120° (105°–120° Affected ADS FOV)) affect converted sensitivity?
Converting by yaw ratio (3.3333×) locks your 3D 360-degree physical rotation distance (49.5 cm/360°) for consistent gross arm/wrist muscle memory. However, because CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)) and BO6 / Warzone renders at 120° (105°–120° Affected ADS FOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.