m0NESY CS2 Sensitivity, eDPI & Fast AWP Settings (400 DPI / 2.30)
Breakdown of Ilya 'm0NESY' Osipov's 920 eDPI Counter-Strike 2 sensitivity (400 DPI × 2.30) and its exact Valorant conversion.
Reviewed by: Lucas 'Vortex' Chen • Pro Esports Hardware & Engine Telemetry Lab
Methodology: Verified Formula
Key Quantitative Takeaway
m0NESY plays at 920 CS2 eDPI (400 DPI × 2.30 sensitivity / 45.2 cm per 360°), which converts to 0.7229 at 400 DPI (or 0.3614 at 800 DPI) in Valorant.
Presets:
Exact Valorant Sensitivity
0.7229
Physical 360° Turn Distance
45.2 cm (17.8 inches)
Overwatch 2 / CoD Warzone Sens
7.67
CS2 eDPI: 920 (Pro CS2 average is 800–920 eDPI).
In-Depth Analysis — m0NESY CS2 920 eDPI Settings
Ilya 'm0NESY' Osipov combines lightning-fast AWP flicks with hyper-reactive movement using 400 DPI and 2.30 sensitivity (920 CS2 eDPI).
Sitting right between ZywOo (800 eDPI) and donk (1,000 eDPI), 920 CS2 eDPI gives a 45.2 cm 360-degree turn—fast enough for close-quarters quick-scopes without sacrificing pixel-level hold stability.
Need to run custom scenarios from scratch? Open the master CS2 (Counter-Strike 2) to Valorant & Overwatch Sensitivity Converter →
Scenario Comparison & Benchmark Table (CS2 ↔ Valorant Sens)
Compare how scaling CS2 / Source Engine Sensitivity affects your output (click any row to load those values into the calculator above):
| CS2 / Source Engine Sensitivity | Exact Valorant Sensitivity | Physical 360° Turn Distance | Overwatch 2 / CoD Warzone Sens |
|---|---|---|---|
| 0.57 | 0.1791 | 91.1 cm (35.9 inches) | 1.90 |
| 0.86 | 0.2703 | 60.4 cm (23.8 inches) | 2.87 |
| 1.15 (Baseline) | 0.3614 | 45.2 cm (17.8 inches) | 3.83 |
| 1.44 | 0.4526 | 36.1 cm (14.2 inches) | 4.80 |
| 1.72 | 0.5406 | 30.2 cm (11.9 inches) | 5.73 |
| 2.3 | 0.7229 | 22.6 cm (8.9 inches) | 7.67 |
Mathematical Formula & Step-by-Step Guide
Primary mathematical equation used by this model:
Valorant Sens = CS2 Sens / 3.181818; Overwatch 2 Sens = CS2 Sens × 3.3333
- Configure your primary input (CS2 / Source Engine Sensitivity, baseline set to 1.15) using either the direct numeric box or synchronized range slider.
- Adjust the remaining parameters (Mouse DPI) to mirror your exact scenario.
- Examine the primary output alongside the secondary breakdown metrics and the 6-tier benchmark comparison table below.
Primary Standards & References: Valve Source 2 (CS2 m_yaw 0.022°), Riot Games Valorant Engine (0.07° yaw), Respawn Apex Engine, USB HID 1000Hz–8000Hz Polling Specifications & VESA DisplayHDR/Refresh Standards
In-game sensitivity conversions preserve 1:1 physical 360° turn circumference at matching field-of-view (FOV) settings.
In-game sensitivity conversions preserve 1:1 physical 360° turn circumference at matching field-of-view (FOV) settings.
Frequently Asked Questions — CS2 ↔ Valorant Sens
What mathematical formula does the CS2 (Counter-Strike 2) to Valorant & Overwatch Sensitivity Converter use?
This calculator implements the verified relationship: Valorant Sens = CS2 Sens / 3.181818; Overwatch 2 Sens = CS2 Sens × 3.3333. Each variable (CS2 / Source Engine Sensitivity, Mouse DPI) is evaluated in real time using double-precision floating-point arithmetic so there is zero rounding drift across multi-step scenarios.
How does changing CS2 / Source Engine Sensitivity impact the final result?
CS2 / Source Engine Sensitivity acts as the primary driver in this model (default baseline: 1.15). Use the Reference Benchmark Table on this page to compare how scaling CS2 / Source Engine Sensitivity from conservative to aggressive levels changes both the primary outcome and secondary ratios.
What standards and sources back this CS2 ↔ Valorant Sens methodology?
Our model is audited by Lucas 'Vortex' Chen • Pro Esports Hardware & Engine Telemetry Lab and calibrated against Valve Source 2 (CS2 m_yaw 0.022°), Riot Games Valorant Engine (0.07° yaw), Respawn Apex Engine, USB HID 1000Hz–8000Hz Polling Specifications & VESA DisplayHDR/Refresh Standards. Note: In-game sensitivity conversions preserve 1:1 physical 360° turn circumference at matching field-of-view (FOV) settings.